AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Turkey - Q3 2022
Explore the performance of the top 5 basketball game apps on Android in Turkey during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top 5 basketball games on the Android platform in Turkey exhibited varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics of these popular apps.
Basketball Arena: Online Game by Masomo Gaming saw its weekly revenue peak at around $582 in mid-July, followed by a decline to approximately $274 by the end of September. The weekly downloads fluctuated, reaching a high of nearly 23.7K in early August before dropping to around 7.2K in late September. Active users also showed a downward trend, starting at 50.2K in late June and ending at about 29.5K in late September.
NBA LIVE Mobile Basketball from Electronic Arts experienced a peak in weekly revenue of approximately $566 in early July, with a noticeable drop to $186 by the end of the quarter. Downloads remained relatively stable, peaking at about 12.9K in late June and hovering around 6.7K by late September. Active users started at 90.8K in late June and ended at 67.3K by the end of September.
Basketball Stars: Multiplayer by Miniclip.com showed a consistent increase in weekly revenue, peaking at around $585 in late September. Downloads saw a significant rise from 9.2K in late July to approximately 11.7K by the end of September. Active users fluctuated, starting at 40.2K in late June and ending at about 34.8K by the end of the quarter.
NBA 2K Mobile Basketball Game from 2K, Inc. experienced a peak in weekly revenue of around $367 in late August, with a slight increase to $321 by the end of September. Downloads saw a gradual decline, starting at 5.6K in late June and dropping to about 2.1K by late September. Active users also decreased, beginning at 8.7K in late June and ending at around 4.2K by the end of the quarter.
NBA SuperCard Basketball Game, also by 2K, Inc., showed a peak in weekly revenue of approximately $537 in mid-July, followed by a decline to around $181 by the end of September. Downloads remained relatively low, peaking at 163 in late June and maintaining around 129 by late September. Active users remained stable, starting at 609 in late June and ending at 562 by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.